Postmortem devlog
Hi, I finished my game couple days ago but I didn't have the time to write my devlog, but now I do.
For this jam, I wanted to challenge myself to make the game in 2 days instead of 2 weeks, to have more pression and to make this jam even more interesting.
I wanted to stick to the theme "nature" for the jam, but still doing something original, so the concept of my game is to keep a yogurt natural, with some sugar randomly spawning in the air then falling on the table.
I also wanted this to be still challenging so sugar spawns faster and faster with time passes, but not too much so I implemented 3 things :
- A powerup that enables you to slam the table (and only the table) to make sugar fly away
- You can jump from stacked sugar to have the same effect
- The yogurt has a lid at the beginning that protects it from one sugar contact
Then, the scheme of my game jam was :
- Create a movement system for the yogurt (basically moving left and right and being able to jump)
- Create a sugar cube and the powerup (which both will be used to spawn many ones)
- Create a generator that spawns sugar cubes and power ups (with different timings, one scales with time but the other spawns regularly)
- Configure collisions (mainly with rigidbodies to have real physical effects)
- Implement the slam to the yogurt movement system (the higher you jump, the stronger the slam is)
- Create a scene and some graphics (sorry for your eyes)
- Create some sound effects (sorry for your ears)
- Create a score system (a scale that takes all the sugar you pushed out of the table and measures its weight)
- Implement particles
- Implement some post-processing
- Create a menu and a death menu
I'm quite happy with the result, even if it remains many design and gameplay flaws :
- There is no quit button in the menu, you have to alt+f4
- The gameplay is a little boring at the beginning, and becomes too hard after some time
- There is no achievement or reward for reaching a certain amount of sugar in the scale
I learnt a lot of things, like the post processing part or just the full process of making a game, and I almost succeed to my personal challenge by making my game in 3 days instead of 2.
Let me know what you think of the concept or the gameplay (if you want to play), it will help me improving !
Files
Get Keep it Natural
Keep it Natural
Avoid the sugar. Break the scale. Keep it natural. A game developed in 3 days for My First Game Jam.
Status | Released |
Author | PixTrick |
Genre | Simulation |
Tags | 3D, Endless, Short, Singleplayer, sugar, Unity, weird, yogurt |
Languages | English |
Accessibility | Color-blind friendly |
Leave a comment
Log in with itch.io to leave a comment.