Postmortem devlog


Hi, I finished my game couple days ago but I didn't have the time to write my devlog, but now I do. 

For this jam, I wanted to challenge myself to make the game in 2 days instead of 2 weeks, to have more pression and to make this jam even more interesting. 

I wanted to stick to the theme "nature" for the jam, but still doing something original, so the concept of my game is to keep a yogurt natural, with some sugar randomly spawning in the air then falling on the table. 

I also wanted this to be still challenging so sugar spawns faster and faster with time passes, but not too much so I implemented 3 things : 

  • A powerup that enables you to slam the table (and only the table) to make sugar fly away
  • You can jump from stacked sugar to have the same effect
  • The yogurt has a lid at the beginning that protects it from one sugar contact

Then, the scheme of my game jam was : 

  1. Create a movement system for the yogurt (basically moving left and right and being able to jump) 
  2. Create a sugar cube and the powerup (which both will be used to spawn many ones)
  3. Create a generator that spawns sugar cubes and power ups (with different timings, one scales with time but the other spawns regularly) 
  4. Configure collisions (mainly with rigidbodies to have real physical effects) 
  5. Implement the slam to the yogurt movement system (the higher you jump, the stronger the slam is) 
  6. Create a scene and some graphics (sorry for your eyes) 
  7. Create some sound effects (sorry for your ears) 
  8. Create a score system (a scale that takes all the sugar you pushed out of the table and measures its weight)
  9. Implement particles 
  10. Implement some post-processing 
  11. Create a menu and a death menu 

I'm quite happy with the result, even if it remains many design and gameplay flaws :

  • There is no quit button in the menu, you have to alt+f4
  • The gameplay is a little boring at the beginning, and becomes too hard after some time
  • There is no achievement or reward for reaching a certain amount of sugar in the scale

I learnt a lot of things, like the post processing part or just the full process of making a game, and I almost succeed to my personal challenge by making my game in 3 days instead of 2. 

Let me know what you think of the concept or the gameplay (if you want to play), it will help me improving !

Files

Keep it Natural.zip 170 MB
Jan 20, 2022

Get Keep it Natural

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